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Pull requests: bevyengine/bevy

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Pull requests list

Add "resource_exists_and" (#23259) A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23260 opened Mar 8, 2026 by Satellile Loading…
Don't let the clustering vertex shader see any read-write storage buffers. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23256 opened Mar 7, 2026 by pcwalton Loading…
Implement opt-in compute-based skin caching. A-Animation Make things move and change over time A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23255 opened Mar 7, 2026 by pcwalton Loading…
Optimize update-caches CI A-Build-System Related to build systems or continuous integration C-Code-Quality A section of code that is hard to understand or change
#23253 opened Mar 7, 2026 by ShaharNaveh Loading…
Implement a relationship between Windows and Monitors. A-Windowing Platform-agnostic interface layer to run your app in C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23249 opened Mar 6, 2026 by Sapein Loading…
fix: process window position before size in changed_windows A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23248 opened Mar 6, 2026 by natepiano Loading…
mention extendedmaterial in the stdmat docs A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23247 opened Mar 6, 2026 by ChristopherBiscardi Loading…
Add support for custom picking data A-Picking Pointing at and selecting objects of all sorts C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23245 opened Mar 6, 2026 by m-edlund Loading…
Introduce sparse buffer uploads for mesh input uniforms. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23242 opened Mar 6, 2026 by pcwalton Loading…
Factor the slab allocator out of the mesh allocator, and make it generic. A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23232 opened Mar 5, 2026 by pcwalton Loading…
Merge SystemParam::validate_param into SystemParam::get_param A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23225 opened Mar 4, 2026 by alice-i-cecile Loading…
Make visibility propagation Disabled-aware A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#23224 opened Mar 4, 2026 by atlv24 Loading…
Extraction Example A-ECS Entities, components, systems, and events A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23223 opened Mar 4, 2026 by PVDoriginal Loading…
Add audio/play_on_event example A-Audio Sounds playback and modification C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23219 opened Mar 4, 2026 by zerocukor287 Loading…
Streaming iteration for non-IterQueryData A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23218 opened Mar 4, 2026 by chescock Loading…
Allow extract_mesh_materials to run in parallel with extract_meshes_for_gpu_building. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23211 opened Mar 4, 2026 by pcwalton Loading…
feat: enable custom shader compilers A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Shaders This code uses GPU shader languages S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23204 opened Mar 3, 2026 by videobitva Loading…
Fix application freezing on macOS when trace_tracy is enabled A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-MacOS Specific to the MacOS (Apple) desktop operating system S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Needs-Testing Testing must be done before this is safe to merge
#23201 opened Mar 3, 2026 by xremming Loading… 0.18.2
LoadContext::get_mut_asset_by_handle A-Assets Load files from disk to use for things like images, models, and sounds A-glTF Related to the glTF 3D scene/model format C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23199 opened Mar 3, 2026 by ChristopherBiscardi Loading…
Add async hook support for GltfExtensionHandler A-glTF Related to the glTF 3D scene/model format C-Feature A new feature, making something new possible D-Async Deals with asynchronous abstractions D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23198 opened Mar 3, 2026 by jiangheng90 Loading…
Add opt-out background motion vectors A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#23187 opened Mar 2, 2026 by aevyrie Loading… 0.19
Parallelize mark_dirty_trees A-Transform Translations, rotations and scales C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23185 opened Mar 2, 2026 by aevyrie Loading…
Remove ui from the 2d and 3d feature collections A-ECS Entities, components, systems, and events D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-SME This is currently waiting for an SME to resolve something controversial X-Needs-SME This type of work requires an SME to approve it.
#23180 opened Mar 1, 2026 by alice-i-cecile Loading… 0.19
ProTip! Adding no:label will show everything without a label.