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Original file line number Diff line number Diff line change
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{
"absolute_kinematics.extra_kinetics.extra_axle": "Hinge Shaft",
"absolute_kinematics.hinge.too_fast": "Too Fast",
"absolute_kinematics.hinge.too_fast_error": "It appears that this _Hinge_ is rotating _too fast_.",
"absolute_kinematics.ponder.ball_joint_intro.header": "Assembling Structures using the Ball Joint",
"absolute_kinematics.ponder.ball_joint_intro.text_1": "Ball Joints attach to the block in front of them",
"absolute_kinematics.ponder.ball_joint_intro.text_2": "Use Super Glue or Honey Glue to select a group of blocks",
"absolute_kinematics.ponder.ball_joint_intro.text_3": "When right clicked with an empty hand, it will assemble into a Simulated Contraption",
"absolute_kinematics.ponder.ball_joint_intro.text_4": "Ball Joints can not directly be moved with Rotational Force",
"absolute_kinematics.ponder.ball_joint_locking.header": "Locking Ball Joints",
"absolute_kinematics.ponder.ball_joint_locking.text_1": "When provided with Redstone Power...",
"absolute_kinematics.ponder.ball_joint_locking.text_2": "...the Ball Joint locks, blocking all rotation",
"absolute_kinematics.ponder.ball_joint_locking.text_3": "This behavior can be configured using the value panel",
"absolute_kinematics.ponder.ball_joint_passthrough.header": "Passing Rotation through a Ball Joint",
"absolute_kinematics.ponder.ball_joint_passthrough.text_1": "Rotational power via the Shaft passes directly through the Ball Joint",
"absolute_kinematics.ponder.ball_joint_passthrough.text_2": "Rotation remains uninterrupted as the Ball Joint rotates",
"absolute_kinematics.ponder.hinge_intro.header": "Moving Structures using the Hinge",
"absolute_kinematics.ponder.hinge_intro.text_1": "Hinges attach to the block in front of them",
"absolute_kinematics.ponder.hinge_intro.text_2": "Use Super Glue or Honey Glue to select a group of blocks",
"absolute_kinematics.ponder.hinge_intro.text_3": "When powered via the shaft, it will assemble into a Simulated Contraption",
"absolute_kinematics.ponder.hinge_intro.text_4": "The Hinge is locked to 90 degrees of rotation on each side, giving a total of 180 degrees of movement",
"absolute_kinematics.ponder.hinge_passthrough.header": "Passing Rotation through a Hinge",
"absolute_kinematics.ponder.hinge_passthrough.text_1": "Rotational power via the Shaft passes directly through the Hinge",
"absolute_kinematics.ponder.hinge_passthrough.text_2": "Rotation remains uninterrupted as the Hinge turns",
"absolute_kinematics.ponder.hinge_unlocking.header": "Unlocking Hinges",
"absolute_kinematics.ponder.hinge_unlocking.text_1": "When provided with Redstone Power...",
"absolute_kinematics.ponder.hinge_unlocking.text_2": "...the Hinge unlocks, spinning freely",
"absolute_kinematics.ponder.hinge_unlocking.text_3": "This behavior can be configured using the value panel",
"block.absolute_kinematics.ball_joint": "Ball Joint",
"block.absolute_kinematics.ball_joint_plate": "Ball Joint Link Block",
"block.absolute_kinematics.hinge": "Hinge",
"block.absolute_kinematics.hinge_leaf": "Hinge Link Block",
"simulated.simulated_section.absolute_kinematics": "Absolute Kinematics"
}
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{
"absolute_kinematics.extra_kinetics.extra_axle": "铰链传动杆",
"absolute_kinematics.hinge.too_fast": "转速过快",
"absolute_kinematics.hinge.too_fast_error": "该_铰链_的转速似乎_过快_。",
"absolute_kinematics.ponder.ball_joint_intro.header": "使用球形接头组装结构",
"absolute_kinematics.ponder.ball_joint_intro.text_1": "球形接头会黏着其正面上的方块",
"absolute_kinematics.ponder.ball_joint_intro.text_2": "使用强力胶或蜂蜜胶选择一组方块",
"absolute_kinematics.ponder.ball_joint_intro.text_3": "当空手右击时,它将组装成物理结构",
"absolute_kinematics.ponder.ball_joint_intro.text_4": "球形接头无法直接以旋转力操控",
"absolute_kinematics.ponder.ball_joint_locking.header": "锁定球形接头",
"absolute_kinematics.ponder.ball_joint_locking.text_1": "当被红石充能时……",
"absolute_kinematics.ponder.ball_joint_locking.text_2": "……球形接头会被锁定,阻止一切旋转",
"absolute_kinematics.ponder.ball_joint_locking.text_3": "此行为可以通过数值面板配置",
"absolute_kinematics.ponder.ball_joint_passthrough.header": "通过球形接头传递旋转",
"absolute_kinematics.ponder.ball_joint_passthrough.text_1": "通过传动杆传递的旋转力可直接穿过球形接头",
"absolute_kinematics.ponder.ball_joint_passthrough.text_2": "球形接头转动时,传动不会中断",
"absolute_kinematics.ponder.hinge_intro.header": "使用铰链移动结构",
"absolute_kinematics.ponder.hinge_intro.text_1": "铰链会黏着其正面上的方块",
"absolute_kinematics.ponder.hinge_intro.text_2": "使用强力胶或蜂蜜胶选择一组方块",
"absolute_kinematics.ponder.hinge_intro.text_3": "当通过传动杆提供动力时,它将组装成物理结构",
"absolute_kinematics.ponder.hinge_intro.text_4": "铰链仅能朝两边各最多旋转90度,总计旋转范围为180度",
"absolute_kinematics.ponder.hinge_passthrough.header": "通过铰链传递旋转",
"absolute_kinematics.ponder.hinge_passthrough.text_1": "通过传动杆传递的旋转力可直接穿过铰链",
"absolute_kinematics.ponder.hinge_passthrough.text_2": "铰链转动时,传动不会中断",
"absolute_kinematics.ponder.hinge_unlocking.header": "解锁铰链",
"absolute_kinematics.ponder.hinge_unlocking.text_1": "当被红石充能时……",
"absolute_kinematics.ponder.hinge_unlocking.text_2": "……铰链会被解锁,其上的结构将被允许自由旋转",
"absolute_kinematics.ponder.hinge_unlocking.text_3": "此行为可以通过数值面板配置",
"block.absolute_kinematics.ball_joint": "球形接头",
"block.absolute_kinematics.ball_joint_plate": "球形接头链接方块",
"block.absolute_kinematics.hinge": "铰链",
"block.absolute_kinematics.hinge_leaf": "铰链链接方块",
"simulated.simulated_section.absolute_kinematics": "Absolute Kinematics"
}
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