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Add raylib-zig to FFI Bindings - #294
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Priority: ⬇️ Low Estimated code review effort: 1 (Trivial) | ~3 minutes Change: Other Merge Risk: ⚪ Minimal · up to This documentation-only change presents no actionable merge-blocking risk and is ready to merge after normal checks. Architecture SummaryArchitecture risk: 🔵 Low · up to The change affects 1 system. Changed systems: Architecture concerns Review detailsSystems and components
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✨ Finishing Touches🧪 Generate unit tests (beta)
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What
Add raylib-zig/raylib-zig to FFI Bindings, as the last entry of the list.
raylib-zig provides Zig bindings for raylib, the C game programming library. The bindings are generated from raylib's API description and then adjusted by hand; the README states they are tested on raylib 6.0 and Zig 0.16.0. The repository includes examples, a project setup script and contributor documentation. The list already links raylib itself (under Build with Zig) and several games and frameworks built on these bindings, but not the bindings.
Maintenance: created 2020-02-15, last commit 2026-07-18, 500 commits, 1,889 stars, MIT licence, not archived. The package version is 6.0.0 and requires Zig 0.16.0. GitHub releases are old (the latest tag is
v5.6-dev); development continues on the default branch.Checklist
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No-AI— no AI involvementAI-generated— project is primarily generated by AIAI-assisted— human-led with AI assistanceNo AI label is added to the entry because there is no clear evidence either way. I checked the repository files and the full commit history for AI configuration files, co-author trailers and README statements and found none, but that does not establish that no AI was involved, and I have not asked the author. I can add a label if the author confirms.
Summary by CodeRabbit
raylib-zig/raylib-zigto the FFI Bindings list, with compatibility details for raylib 6.0 and Zig 0.16.0.