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Adds support for converting between RGB and HSV to allow for adjusting colors in HSV color space in shaders.
Summary of ChangesHello, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request introduces a new GLSL utility file, HSVUtils.glsllib, which provides essential functions for converting colors between RGB and HSV color spaces. This enables developers to easily manipulate colors in shaders by adjusting hue, saturation, and value, offering greater flexibility for dynamic visual effects. Highlights
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Code Review
This pull request introduces a new GLSL shader library HSVUtils.glsllib with utility functions for RGB to HSV color space conversion and color adjustment. The implementation of the conversion functions is a compact and efficient, branchless approach. My feedback includes a suggestion to replace a magic number with a named constant for better code clarity and maintainability.
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Code Review
This pull request introduces HSVUtils.glsllib, a new shader library for converting between RGB and HSV color spaces. This functionality is then exposed as an HSVOffset material parameter in PBRLighting and Unshaded materials, allowing for powerful color adjustments in shaders. The implementation is efficient and well-integrated. I have one suggestion to improve maintainability by adding a comment to credit the source of the complex conversion algorithms.
Adds support for converting between RGB and HSV to allow for adjusting colors in HSV color space in shaders.