New GL/GLES backend for jme (Work in progress)#2585
New GL/GLES backend for jme (Work in progress)#2585riccardobl wants to merge 6 commits intojMonkeyEngine:masterfrom
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🖼️ Screenshot tests have failed. The purpose of these tests is to ensure that changes introduced in this PR don't break visual features. They are visual unit tests. 📄 Where to find the report:
✅ If you did mean to change things: ✨ If you are creating entirely new tests: Note; it is very important that the committed reference images are created on the build pipeline, locally created images are not reliable. Similarly tests will fail locally but you can look at the report to check they are "visually similar". See https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-screenshot-tests/README.md for more information Contact @richardTingle (aka richtea) for guidance if required |
This started with the intention of adapting the current glfw+lwjgl3 backend to use angle, but it turned out that glfw has some major limitations that break angle in wayland.
After trying to workaround these limitations, with no success, I decided to rewrite (with the help of gpt 5.3) the entire lwjgl3 backend to use SDL3, that is now available in lwjgl 3.4 and that we are already using for controllers (due to, again, more glfw limitations).
That said, this is a summary of what this PR does:
This is still a work in progress, but it is a step forward in making GLES 3.0 the jME baseline across every platform.