Use mach_absolute_time for HighResTimeStamp on Apple platforms#55977
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rubennorte wants to merge 1 commit intofacebook:mainfrom
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Use mach_absolute_time for HighResTimeStamp on Apple platforms#55977rubennorte wants to merge 1 commit intofacebook:mainfrom
rubennorte wants to merge 1 commit intofacebook:mainfrom
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Summary: Changelog: [internal] On iOS/macOS, `std::chrono::steady_clock` uses `mach_continuous_time()` which includes device sleep time. This causes compatibility issues with iOS system APIs like `UITouch.timestamp` and `NSProcessInfo.processInfo.systemUptime` which use `mach_absolute_time()` (excludes sleep time). This diff modifies `HighResTimeStamp` to use `mach_absolute_time()` directly on Apple platforms, ensuring timestamps are compatible with iOS system APIs and native performance logging systems. Changes: - Added `mach_absolute_time()` based clock for Apple platforms in `primitives.h` - Simplified `RCTHighResTimeStampFromSeconds()` since iOS timestamps now share the same clock domain - Updated documentation to explain platform-specific clock behavior Differential Revision: D95554947
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@rubennorte has exported this pull request. If you are a Meta employee, you can view the originating Diff in D95554947. |
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Summary:
Changelog: [internal]
On iOS/macOS,
std::chrono::steady_clockusesmach_continuous_time()which includes device sleep time. This causes compatibility issues with iOS system APIs likeUITouch.timestampandNSProcessInfo.processInfo.systemUptimewhich usemach_absolute_time()(excludes sleep time).This diff modifies
HighResTimeStampto usemach_absolute_time()directly on Apple platforms, ensuring timestamps are compatible with iOS system APIs and native performance logging systems.Changes:
mach_absolute_time()based clock for Apple platforms inprimitives.hRCTHighResTimeStampFromSeconds()since iOS timestamps now share the same clock domainDifferential Revision: D95554947