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[HLDMS] Supress "Playing sequence" console errors like in HL2DM#1817

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[HLDMS] Supress "Playing sequence" console errors like in HL2DM#1817
YourSourceBoiii wants to merge 1 commit intoValveSoftware:masterfrom
YourSourceBoiii:sequenceerrorsfix

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Half-Life Deathmatch Source has this issue where the world models of players their weapons attempt to play the same sequence their viewmodels do.
Because the stock world models all have less sequences than their corresponding viewmodels, this leads to players constanly being flooded with "weapon_name[...]: Playing sequence X but there's only Y in total?" console errors when there are other players present in the server (See the image below). It becomes extremely hard to read anything from the console due to this.

This was fixed for HL2DM by placing the error message behind a preprocessor directive. It can easily be extended to HLDMS by simply adding && !defined (HL1MP_CLIENT_DLL) to the statement.

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