This happens whether it is a pixel shift of the camera or if the camera is manually defined to coordinates.
If you use the command Scroll Map: Set Pixel or Shift Pixel, and that the new camera coordinates granted by the command are less than 3 pixels of differences on both axises (e.g. with a default camera at 160, 120, if you set the new camera with coordinates at [157;163], [117;123], or that you shift the camera by [-3;3], [-3;3] pixels), the Player will crash.
This happens whether it is a pixel shift of the camera or if the camera is manually defined to coordinates.
If you use the command Scroll Map: Set Pixel or Shift Pixel, and that the new camera coordinates granted by the command are less than 3 pixels of differences on both axises (e.g. with a default camera at 160, 120, if you set the new camera with coordinates at [157;163], [117;123], or that you shift the camera by [-3;3], [-3;3] pixels), the Player will crash.