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Use PLS on WebGL(emscripten) #83

@ZJUSaltFish

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@ZJUSaltFish

I've heard that PLS would significantly improve efficiency on Tile-based rendering, and I want to use rive as an efficient web-renderer on my android and ios phones. (I'm testing with the path-fiddle example)

Would Rive-runtime automatically enable PLS on webGL? If not, how could I enable it?

When I inspect the webgl extensions of my chrome, I can not find "WEBGL_shader_pixel_local_storage", I'm worrying if it needs special manual settings to enable.

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