Skip to content

support the RIGID keyword #51

Description

@philschatz

A few games use the RIGID keyword so that multiple sprites move together.

Adding this in would likely require storing a additional rigidGroup field for each collisionLayer in the Cell and would also probably need to have some code added to tickMoveSprites to handle moving all of the sprites as a group (or none, if one of them is blocked)

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions