From 6c17a39bd19f18fe209883bf3ae06ff385342871 Mon Sep 17 00:00:00 2001 From: murnana Date: Sat, 5 Sep 2026 17:13:46 +0900 Subject: [PATCH] Add *.slnx to UnrealEngine.gitignore UnrealBuildTool (UBT) auto-generates .slnx solution files the same way it generates .sln/.vcxproj, based on the project's .uproject and .Build.cs configuration. These generated files may contain locally-mounted paths or personal dev environment settings, which can cause conflicts when shared between team members. As with other generated project files, they can be regenerated anytime via 'Generate Visual Studio project files' as long as the Source folder, Content folder, and .uproject file are present. Docs: - https://dev.epicgames.com/documentation/en-us/unreal-engine/project-files-for-ides-in-unreal-engine - https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-build-tool-in-unreal-engine --- UnrealEngine.gitignore | 1 + 1 file changed, 1 insertion(+) diff --git a/UnrealEngine.gitignore b/UnrealEngine.gitignore index b70ad5aae2..2d01a44368 100644 --- a/UnrealEngine.gitignore +++ b/UnrealEngine.gitignore @@ -35,6 +35,7 @@ *.xcodeproj *.xcworkspace *.sln +*.slnx *.suo *.opensdf *.sdf