-
-
Notifications
You must be signed in to change notification settings - Fork 53
Open
Description
Following up on a discussion on Discord with @ISSOtm - there was the idea of a new section in the tutorial for people who have experience with GBStudio and are interested in doing some asm. This would ideally be written with someone with experience in both fields. I'm just going off the GBStudio docs for some ideas on this one https://www.gbstudio.dev/docs/
What's the same in GBStudio ?
- tiles are 8x8
- palettes have four colours and sprite palette colour 0 is transparent
- same screen size
- same maximum number of tiles in vram
- sprite limits per line
- you can use hUGE to write music and reuse GBStudio songs
What's different?/What's a GBStudio feature vs a gameboy feature?
- there's no scripting language or VM in asm
- GBStudio allocates a palette and certain tile vram ranges for things like UI/text, in asm it's your choice
- smallest sprites seem to always be 16x16 in GBStudio? in asm you can have 8x8 or 8x16 sprites and build larger metasprites from those
- GBStudio maps can be > 32x32 tiles and the engine handles scrolling (as long as the map data fits into a 16kb bank), in asm you need to handle scrolling for larger maps yourself
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
No labels