diff --git a/com.unity.netcode.gameobjects/CHANGELOG.md b/com.unity.netcode.gameobjects/CHANGELOG.md index 8730fc4cb2..edb478b99a 100644 --- a/com.unity.netcode.gameobjects/CHANGELOG.md +++ b/com.unity.netcode.gameobjects/CHANGELOG.md @@ -10,11 +10,9 @@ Additional documentation and release notes are available at [Multiplayer Documen ### Added -- The `NetworkMetricsPipelineStage` for Unity Transport is now part of the public API. This allows using it in custom implementations of `INetworkStreamDriverConstructor` that want to maintain compatibility with the multiplayer tools package. (#3853) ### Changed -- Updating usage of deprecated `FindObjectsByType(FindObjectsSortMode)` and enum `FindObjectSortMode` in 6000.4 and 6000.5. (#3857) ### Deprecated @@ -24,9 +22,6 @@ Additional documentation and release notes are available at [Multiplayer Documen ### Fixed -- Fixed issue where `NetworkVariable` was not properly synchronizing to changes made by the spawn and write authority during `OnNetworkSpawn` and `OnNetworkPostSpawn`. (#3878) -- Fixed issue where `NetworkManager` was not cleaning itself up if an exception was thrown while starting. (#3864) -- Prevented a `NullReferenceException` in `UnityTransport` when using a custom `INetworkStreamDriverConstructor` that doesn't use all the default pipelines and the multiplayer tools package is installed. (#3853) ### Security @@ -34,6 +29,22 @@ Additional documentation and release notes are available at [Multiplayer Documen ### Obsolete +## [2.10.0] - 2026-03-01 + +### Added + +- The `NetworkMetricsPipelineStage` for Unity Transport is now part of the public API. This allows using it in custom implementations of `INetworkStreamDriverConstructor` that want to maintain compatibility with the multiplayer tools package. (#3853) + +### Changed + +- Updating usage of deprecated `FindObjectsByType(FindObjectsSortMode)` and enum `FindObjectSortMode` in 6000.4 and 6000.5. (#3857) + +### Fixed + +- Fixed issue where `NetworkVariable` was not properly synchronizing to changes made by the spawn and write authority during `OnNetworkSpawn` and `OnNetworkPostSpawn`. (#3878) +- Fixed issue where `NetworkManager` was not cleaning itself up if an exception was thrown while starting. (#3864) +- Prevented a `NullReferenceException` in `UnityTransport` when using a custom `INetworkStreamDriverConstructor` that doesn't use all the default pipelines and the multiplayer tools package is installed. (#3853) + ## [2.9.0] - 2026-02-01 ### Added diff --git a/com.unity.netcode.gameobjects/package.json b/com.unity.netcode.gameobjects/package.json index 770327a42d..8078abf492 100644 --- a/com.unity.netcode.gameobjects/package.json +++ b/com.unity.netcode.gameobjects/package.json @@ -2,7 +2,7 @@ "name": "com.unity.netcode.gameobjects", "displayName": "Netcode for GameObjects", "description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.", - "version": "2.10.0", + "version": "2.10.1", "unity": "6000.0", "dependencies": { "com.unity.nuget.mono-cecil": "1.11.4",