From 0e34d44e2bd8c66a101408a0fa3f1d2f1924d286 Mon Sep 17 00:00:00 2001 From: bop <59298999+boooooooop@users.noreply.github.com> Date: Wed, 4 Mar 2026 08:27:00 +0100 Subject: [PATCH 1/2] Punctuation & spelling --- .../2_choosing_your_ide_vscode.md | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/articles/getting_started/2_choosing_your_ide_vscode.md b/articles/getting_started/2_choosing_your_ide_vscode.md index f4e63b98..ed7e27fb 100644 --- a/articles/getting_started/2_choosing_your_ide_vscode.md +++ b/articles/getting_started/2_choosing_your_ide_vscode.md @@ -78,9 +78,9 @@ The official Microsoft version includes proprietary features like settings sync, ## Setting up VS Code for development with MonoGame -1. Open Visual Studio Code -1. Open up its terminal window (`Ctrl` + `` ` ``) -1. Run the following command to install MonoGame Templates +1. Open Visual Studio Code. +1. Open up its terminal window (`Ctrl` + `` ` ``). +1. Run the following command to install MonoGame Templates: ```sh dotnet new install MonoGame.Templates.CSharp @@ -141,15 +141,15 @@ The .NET MAUI extension adds features for building mobile apps, including: ## Creating a new MonoGame project -1. Open up an empty folder in Visual Studio Code -2. Open up its terminal window (`Ctrl` + `` ` ``) +1. Open up an empty folder in Visual Studio Code. +2. Open up its terminal window (`Ctrl` + `` ` ``). 3. Run the following command to create an empty project for desktop platforms: ```sh dotnet new mgdesktopgl ``` -4. Once the files are created, open up the `Game1.cs` file and wait a second for the C# extension to load +4. Once the files are created, open up the `Game1.cs` file and wait a second for the C# extension to load. 5. You can now press F5, select C# and then your projects name if Visual Studio Code asks you, and it should start up your brand new game! ## Update Project Tool references @@ -159,8 +159,8 @@ The MonoGame Content Editor (MGCB) it a tool delivered through NuGet for your pr Once you have created your project you should run the following terminal/command-line command to ensure the tool (and the pipeline) is setup and read for your project: ```dotnetcli - dotnet tool restore +dotnet tool restore ``` > [!NOTE] -> If you ever change the version of the tools or want to upgrade them by editing the `dotnet-tools.json` configuration, you MUST run this command again to update te tools. +> If you ever change the version of the tools or want to upgrade them by editing the `dotnet-tools.json` configuration, you MUST run this command again to update the tools. From 20d518ef0a42a136d06012917781cc19ee438e1f Mon Sep 17 00:00:00 2001 From: bop <59298999+boooooooop@users.noreply.github.com> Date: Fri, 6 Mar 2026 13:36:07 +0100 Subject: [PATCH 2/2] Update mgcb_editor.md --- articles/getting_started/tools/mgcb_editor.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/articles/getting_started/tools/mgcb_editor.md b/articles/getting_started/tools/mgcb_editor.md index c334b339..fa4078c3 100644 --- a/articles/getting_started/tools/mgcb_editor.md +++ b/articles/getting_started/tools/mgcb_editor.md @@ -29,7 +29,7 @@ dotnet mgcb-editor ``` > [!NOTE] -> You will need to buid the project at least once in order for the .NET system to download and register the tool with your project utilizing the `dotnet-tools.json` configuration file located in the `.config` folder, or use the `dotnet tool restore` command shown below. +> You will need to build the project at least once in order for the .NET system to download and register the tool with your project utilizing the `dotnet-tools.json` configuration file located in the `.config` folder, or use the `dotnet tool restore` command shown below. > > ```sh > dotnet tool restore