diff --git a/docs/gdevelop5/tutorials/how-to-make-behavior/index.md b/docs/gdevelop5/tutorials/how-to-make-beha similarity index 99% rename from docs/gdevelop5/tutorials/how-to-make-behavior/index.md rename to docs/gdevelop5/tutorials/how-to-make-beha index b367796348c..1ee25ebadbe 100644 --- a/docs/gdevelop5/tutorials/how-to-make-behavior/index.md +++ b/docs/gdevelop5/tutorials/how-to-make-beha @@ -181,4 +181,4 @@ Now you should be able to run the game and when the player touches a enemy, this The behavior we created here is simple, but should give you a sense of the idea of what is possible with custom behaviors. -It's a good idea to think about your game in terms of objects and behaviors that interact with each other. The scene events sheet is the central place where the flow of the game is going on, using behaviors to make most of the actions happen in the game. \ No newline at end of file +It's a good idea to think about your game in terms of objects and behaviors that interact with each other. The scene events sheet is the central place where the flow of the game is going on, using behaviors to make most of the actions happen in the game.